A.G.I.R.

Gnomicide in Leafcreek

Available Now

explanation of the experiment

Immersive experience: Immerse yourself in the world of Boeron with a VR escape game

Objective: Adapt and enrich the world of Carnets de Boeron through an immersive virtual reality experience. This escape game gamifies the book's content, turning it into an innovative marketing tool and extending the work across different media.

Content of the experiment:

In this solo escape game based on the book Les Carnets de Boeron – Carnet 1: Gnomicide à Crique-Feuillue, players take on the role of Paklok, Boeron's faithful servant. They investigate the murder of a member of the Brotherhood of the Cabbage in a mansion filled with secrets and mysteries.

  • A fantastic medieval atmosphere: Immersive settings and artistic direction inspired by the world of the book.

  • An interactive investigation: Search, decipher clues, and solve puzzles to uncover the truth about this crime.

  • Total immersion: Virtual reality plunges players into the heart of the plot and allows them to move freely within the world of the book.

An experience designed for a diverse audience:

  • Fans of the book: To explore the world of Boeron from a new interactive perspective.

  • Escape game enthusiasts: An immersive and fast-paced investigation, designed entirely for VR.

  • Entertainment and publishing professionals: An innovative example of transmedia that shows how to adapt a literary work to new formats.

A project dedicated to narrative innovation:

This VR escape game illustrates the ability to transpose a literary universe into an immersive experience, while creating a powerful promotional tool. It demonstrates how virtual reality can be used to enrich storytelling, actively engage the audience, and offer a new way to experience a story.

Available versions:

  • Short and dynamic version (10 minutes) to discover the universe and test VR.

  • Full, narrative version (30 minutes) with a detailed plot and in-depth puzzles.

This immersive experience marks a milestone in the diversification of narrative media and the evolution of interactive storytelling.

release date

Summer 2025

gender
Culture & Heritage
minimum age
From age 12
duration
10 minutes
Information
Standing experience
+
PMR compatible